

It doesn't feel great to have to chose between high number of ships, high CR and AI core, but having "finished" the remnant only run I made, I think it's there for a reason. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. With the monitors and a bigger capital, I probably could raise the battlesize now.īut yeah, bottom line, it's possible to play with mostly radiant ships in vanilla. But due to how the DP balance works, I had to add human officers, so I have a few in monitors and the rest in civil ships. I did reduce the battlesize to 300 at the start, so the max deployement would be about my remnant fleet + flagship (Aurora in this case). Might try adding a few carriers as well, but I haven't had much luck capturing them. Considering the reduced DP cost for unofficered ships, that could be 3 radiants with some leftovers, but I prefer 2 radiants and glimmer spam.

I think I have around 160 DPs worth of remnants, and they get above 70% CR, which is enough for me.

I only use unofficered remnant ships and the skill that gives unofficered ships 3 basic combat skills. It is an intermediate step between the Light Machine Gun and the Heavy Machine Gun. I think its probably much easier to get the raw data directly from ships.csv. We will be looking at best ships in Starsector. I would lower the multiplier on using cores, but it works. The Light Dual Machine Gun is a small kinetic point defense weapon. Currently there are a total of 16 ship systems and each ship class (frigate size or bigger) uses a ship system. Starsector ship guide is back We have Starsector 0.95a with new ships.
