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Starsector ships dps meter
Starsector ships dps meter




starsector ships dps meter

It doesn't feel great to have to chose between high number of ships, high CR and AI core, but having "finished" the remnant only run I made, I think it's there for a reason. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. With the monitors and a bigger capital, I probably could raise the battlesize now.īut yeah, bottom line, it's possible to play with mostly radiant ships in vanilla. But due to how the DP balance works, I had to add human officers, so I have a few in monitors and the rest in civil ships. I did reduce the battlesize to 300 at the start, so the max deployement would be about my remnant fleet + flagship (Aurora in this case). Might try adding a few carriers as well, but I haven't had much luck capturing them. Considering the reduced DP cost for unofficered ships, that could be 3 radiants with some leftovers, but I prefer 2 radiants and glimmer spam.

starsector ships dps meter

I think I have around 160 DPs worth of remnants, and they get above 70% CR, which is enough for me.

starsector ships dps meter

I only use unofficered remnant ships and the skill that gives unofficered ships 3 basic combat skills. It is an intermediate step between the Light Machine Gun and the Heavy Machine Gun. I think its probably much easier to get the raw data directly from ships.csv. We will be looking at best ships in Starsector. I would lower the multiplier on using cores, but it works. The Light Dual Machine Gun is a small kinetic point defense weapon. Currently there are a total of 16 ship systems and each ship class (frigate size or bigger) uses a ship system. Starsector ship guide is back We have Starsector 0.95a with new ships.






Starsector ships dps meter